Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
the wiry Sprinters have grown enough to run at truly impressive speeds. The warriors of the tribe mockingly say that they need all the speed they can get; they still cannot best a green stabber in single combat, and will never be able to, no matter how much they train. Still, their speed serves the tribe well, and they have often saved these very warriors who mocked them from death, flashing in from across the battlefield and slaying a monster before it can finish off its prey.
Évolue à partir de : | Runner |
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Évolue en : | |
Coût : | 20 |
PV : | 28 |
Mouvement: | 8 |
XP : | 100 |
Niveau: | 1 |
Alignement : | neutre |
ID | Mannish Sprinter |
Capacités : |
fist contondant | 6 - 3 corps à corps |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 0% |
contondant | 0% |
feu | 0% |
froid | 0% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 40% |
Château | 1 | 60% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 100 | 10% |
Forêt | 1 | 50% |
Forêt de champignons | 2 | 40% |
Gelé | 3 | 30% |
Impraticable | 100 | 0% |
Infranchissable | 100 | 0% |
Marais | 2 | 30% |
Montagnes | 3 | 60% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 2 | 30% |
Village | 1 | 60% |